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Game Design

Design guidance for readable gameplay loops, onboarding, performance, and retention.

Principles that help games feel readable, responsive, and worth replaying.

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How to Prompt AI to Build a Game That Is Playable, Not Just Flashy
AI Game DevelopmentGame Design

How to Prompt AI to Build a Game That Is Playable, Not Just Flashy

Strong game prompts define the player loop, failure states, and tuning priorities up front. This guide shows how to do that without over-specifying every implementation detail.

Vibecade•April 22, 2026•3 min read
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What Makes Games Easy to Try, Share, and Replay
Game DiscoveryGame Design

What Makes Games Easy to Try, Share, and Replay

Most games do not lose players on depth. They lose them before the first useful session. Cleaner first clicks, faster starts, and better share surfaces compound harder than clever promotion.

Vibecade•April 22, 2026•4 min read
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